Behaviour Interactive has laid off approximately 40 employees, including staff from its flagship Dead by Daylight team, citing shifting project demands despite recent internal labor and policy tensions.
Key Points
- Behaviour Interactive cut roughly 3 percent of its 1,300-person global workforce, impacting approximately 40 employees.
- The layoffs included 8 to 10 staff members from the Dead by Daylight team, representing 2 percent of that project's personnel.
- Management attributed the cuts to reduced demand for mobile and casual external development projects.
- Affected employees reportedly included staff who had recently voiced concerns regarding return-to-office mandates and the use of generative AI.
- The layoffs occurred shortly after Game Workers Unite Montreal distributed unionization pamphlets at the company’s offices.
- Behaviour Interactive officially denied any connection between the staff reductions and employee sentiments regarding unionization or company policies.