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Dead By Daylight Studio ‘Emphatically Refutes’ Rumor That Layoffs Were Related To Union Activity

Behaviour Interactive has laid off approximately 40 employees, including staff from its flagship Dead by Daylight team, citing shifting project demands despite recent internal labor and policy tensions.

Key Points

  • Behaviour Interactive cut roughly 3 percent of its 1,300-person global workforce, impacting approximately 40 employees.
  • The layoffs included 8 to 10 staff members from the Dead by Daylight team, representing 2 percent of that project's personnel.
  • Management attributed the cuts to reduced demand for mobile and casual external development projects.
  • Affected employees reportedly included staff who had recently voiced concerns regarding return-to-office mandates and the use of generative AI.
  • The layoffs occurred shortly after Game Workers Unite Montreal distributed unionization pamphlets at the company’s offices.
  • Behaviour Interactive officially denied any connection between the staff reductions and employee sentiments regarding unionization or company policies.

Why it Matters

These layoffs highlight growing friction between game developers and management regarding labor rights and the integration of emerging technologies like generative AI. The situation underscores the broader industry trend of workforce instability even at companies that report strong financial performance and active recruitment.
Kotaku Published by Rebekah Valentine
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