Take-Two Interactive dissolved its internal research and development AI team earlier this year, marking a significant shift in how the major publisher manages generative technology and game development.
Key Points
- The 25-person R&D group, originally founded at Zynga in 2019, focused on traditional machine learning and player-experience optimization before Take-Two's 2022 acquisition.
- Former head of AI Dr. Luke Dicken noted that only a small fraction of the team worked on generative AI, which was primarily used for internal governance and education.
- Dicken expressed significant concerns regarding generative AI, citing ethical issues with training data, legal risks, and the tendency of large language models to produce mediocre, "average" output.
- The team was retired as Take-Two transitioned its AI governance responsibilities to other departments within the company.