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"My worry is that generative AI is poisoning the well" – Take-Two's former head of AI shares his concerns on the current hype cycle

Take-Two Interactive dissolved its internal research and development AI team earlier this year, marking a significant shift in how the major publisher manages generative technology and game development.

Key Points

  • The 25-person R&D group, originally founded at Zynga in 2019, focused on traditional machine learning and player-experience optimization before Take-Two's 2022 acquisition.
  • Former head of AI Dr. Luke Dicken noted that only a small fraction of the team worked on generative AI, which was primarily used for internal governance and education.
  • Dicken expressed significant concerns regarding generative AI, citing ethical issues with training data, legal risks, and the tendency of large language models to produce mediocre, "average" output.
  • The team was retired as Take-Two transitioned its AI governance responsibilities to other departments within the company.

Why it Matters

The dissolution of this specialized group highlights the growing tension between traditional, data-driven game design and the disruptive, often controversial integration of generative AI. As major publishers navigate the "trough of disillusionment," the industry faces difficult decisions regarding whether the potential efficiency gains of AI outweigh the ethical, legal, and quality-control risks inherent in the technology.
GamesIndustry.biz Published by Alex Forbes-Calvin
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