Nvidia has introduced Dynamic Multi Frame Generation as part of its DLSS 4.5 suite, aiming to boost PC gaming frame rates through AI-driven interpolation and new shader optimization tools.
Key Points
- Dynamic Multi Frame Generation inserts multiple AI-generated frames between rendered frames to match a monitor's specific refresh rate.
- The feature requires manual configuration through the Nvidia app’s global settings, as it is not yet natively integrated into games.
- Users can select between "Model A" and "Model B" presets, with the latter designed to improve the clarity of in-game user interfaces.
- Testing reveals that while the technology improves smoothness, it can introduce graphical artifacts, ghosting, and input latency in demanding titles.
- A new "Auto Shader Compilation" mode, currently in beta, aims to reduce wait times during game loading sequences.
- Nvidia claims the technology is compatible with over 200 games and applications, though support varies significantly by title.