Take-Two Interactive CEO Strauss Zelnick predicts that low-latency game streaming will become commercially viable within three years, potentially expanding the industry's total install base by tenfold.
Key Points
- Strauss Zelnick stated that rising hardware costs are detrimental to the gaming industry but will not hinder Take-Two’s business performance.
- The CEO expects high-quality, low-latency cloud streaming to reach commercial maturity by 2027.
- Streaming technology could transform non-gaming devices like tablets and phones into platforms capable of running AAA titles.
- Zelnick believes this shift will allow publishers to reach broader audiences beyond the current core market of console and PC owners.