AUTO-UPDATED

"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time

Rebel Wolves CEO Konrad Tomaszkiewicz confirmed that the studio used generative AI to create placeholder voice acting for its upcoming open-world RPG, The Blood of Dawnwalker.

Key Points

  • Rebel Wolves utilized AI-generated voices during early development to test quest flow and dialogue pacing.
  • All AI-generated placeholder audio has been removed and replaced with professional human voice performances.
  • The studio recorded dialogue in eight languages, including English, Polish, Spanish, French, German, and Japanese.
  • Using AI placeholders allowed the team to iterate on complex narrative structures before committing to expensive final recording sessions.
  • The development process aims to avoid the high costs and logistical challenges of re-recording dialogue after gameplay testing.

Why it Matters

This approach highlights a growing trend among developers to use generative AI as a cost-saving tool for internal prototyping rather than as a final product. By streamlining the iteration process, studios can manage the massive financial risks associated with large-scale, multi-language RPG production.
Rock Paper Shotgun Published by Edwin Evans-Thirlwell
Read original